Visit BusyNewDad.com/ -- See anything you would like to buy that does not have a link to a Denver Craigslist site or to my eBay listing, email me at email@example.com and arrange to buy it from me in person - or I can setup a buy-it-now price on eBay and send you the link at an agreed upon time and you can purchase it there.
Ever see a pink fuzzy mustache on a car. ( parenthetical in case you googled pink hairy mustache or just pink mustache on front of car)
Lyft: I had to withdraw during a semester in grad school. Now I have to pay back the financial aid. So I started driving for Lyft. I love this job. I made almost $1000 (one thousand dollars) my first week driving part-time NO JOKE!
Try Lyft FREE: Click the link here, download the app, add the promo code you get, and request your first Lyft for free --up to $25 -- ANYWHERE Lyft is offered. If you are not sure, you can find out which cities have Lyft here. I've driven people on rides that cost more than $25, BUT those rides were from the west side of town all the way to the Denver Airport (east of town).
Here's an example of how much Lyft costs: I have a friend who lives right about here. I took a cab from downtown Denver to his house and it cost me $25 (see on a map). I took an Uber ride from downtown Denver to his house and it cost me $20. I took a Lyft from Tom's Diner on Colfax (east of downtown) to my friends house (during prime time) and it cost me $10 plus a tip.
Rides are paid with the application so you don't get chastised because you want to pay for a ride with a credit card (That happens every time a take a cab.) If you aren't convinced yet, then you haven't watched the videos about how safe and friendly Lyft drivers are. Ever gotten a taxi or Uber and felt awkward in the silence? Not in a Lyft! They greet you with a fist-bump and talk to you like you are their friend, not just another fare. Don't worry, if you don't want to talk they understand. Most drivers I have met offer gum or water. As a driver, I offer those, plus candy, a cell phone charger, hand sanitizer and moist towelettes (for when I pick you up from a crazy party--Lyft drivers don't ask questions or judge they just want to get you to your destination quickly and safely with a friendly smile).
Want to make that kind of MONEY$? I'm averaging about $28 per hour, and in some cities it's more. Click this link here, fill out the application, download the app, continue through the process, watch the Lyft YouTube videos, then prepare for your first test drive with a Lyft mentor. You are your own boss! You set your hours. Feel like taking the night off? Do it. Feel like making $100 - $300 on a Friday? Do it! Lyft will update you through every step of the application process. They are a great company to work for. They take care of their riders, and they take care of their drivers. If they don't have Lyft in your city, well guess what, you can be the founding driver. So you really should click on this link!
Sunday, June 15, 2014
Tuesday, November 19, 2013
(Fall Induction Speech Nov. 19, 2010 for Pikes Peak Community College Chapter: Alpha Gamma Alpha)
Phi Theta Kappa was founded by presidents of two-year colleges in Missouri who were looking to recognize their students for high academic achievement and to form a common ground for honors organizations on their campuses. They chose to model this Society after the senior honor society, Phi Beta Kappa. Then eleven years later, and 92 years ago today, Phi Theta Kappa was officially recognized by the American Association of Junior Colleges on November 19, 1918; the date we now celebrate as Founders Day.
The first six years Phi Theta Kappa was exclusively for women’s junior colleges, but in 1924 an amendment to the society’s constitution allowed for chapters in all junior colleges. Two years later the society expanded outside Missouri and was later proclaimed to be the official honor society of the two-year college by what is now the American Association of Community Colleges.
In the beginning Phi Theta Kappa membership was awarded to students at their graduation. Few programs and services were offered but the growth of community colleges in the 60s led Phi Theta Kappa to expand even further. Now Phi Theta Kappa is offered to freshman and there are a large number of programs and member benefits offered today.
Submitted by the Epsilon Chapter of Cottey College in Nevada Missouri, the Phi Theta Kappa song, which begins with “Give Us Wisdom,” was adopted in 1923.
By 1988 Phi Theta Kappa had chapters in all 50 states
Phi Theta Kappa became an international society in 1991 when Alpha Tau Delta was chartered at Medicine Hat College, Alberta, Canada.
Today Phi Theta Kappa is the oldest, largest, and most respected honor society serving two-year colleges around the world. There are over 2-million members in over 1200 chapters located in all 50 United States, U.S. territories, Palau. American Samoa, British Virgin Islands, Canada, Micronesia, Marshall Islands, Germany, Northern Mariana Islands, and the United Arab Emirates. It is estimated that about 200-thousand students participate in Phi Theta Kappa programs each year. The average age of a new member is 29, ranging from 18 to 80 / part-time to full time and the most popular major of Phi Theta Kappans in 2009 was nursing, followed closely by Education and Business.
Phi Theta Kappa is divided up into four divisions that are composed of a total of 29 regions. Colorado is a one-state region and is home to 23 great chapters. The Chapter at Pikes Peak Community College is the Alpha Gamma Alpha chapter. Alpha Gamma Alpha was chartered on June 17th, 1976 and remains to be the biggest and (in my opinion) the best chapter in the state of Colorado. Pikes Peak Community College has 1200 to 1500 students eligible for membership each year. These students are among the top 10% overall, and among those, the students who stand before you today are PPCC’s best and brightest.
Happy Founder's Day!
Monday, November 11, 2013
I was a guest speaker at the 2009 PPCC Veterans Day Memorial Ceremony. Here is the speech:
I'm humbled to be here today to speak to you on this honorable occasion at Pikes Peak Community College.
Once a Marine, always a Marine, so the saying goes, and I, am a Marine. My Father was a Corporal in the United States Marine Corps, and my uncle retired as a Master Gunnery Sgt in the Marine Corps, and had fought in the Korean and Vietnam War. They were half of my inspiration for joining the Marines. The other half of my inspiration was my best friend from childhood who I only refer to as my brother.
June 19th, the year 2000; only 3 weeks after graduation, my brother and I set foot on those infamous yellow footprints and started our training to become United States Marines. Both of us knew early on in life that we both were destined to serve our country. Coming from low income families we thought that a college degree and huge career success was only a dream and so we set out to start our careers in the Armed Services as United States Marines. Basic training has changed over the years for Marine recruits. Back in 2000 when my brother and I were finishing boot camp, they put our platoons through a rigorous training event known as the crucible. It’s a three day training that pushes your physical and mental ability to extreme limits. It is also best known for its team building obstacles. The battalion of recruits is divided up into groups and led through obstacles that demand your ability to work together, thus creating a sense of dependability and trust for your fellow Marine. Each obstacle of the crucible is dedicated to a Marine who gave the ultimate sacrifice in the line of duty; while fighting for our country and its freedom. Before beginning each obstacle everyone would gather around a memorial to that Marine and read his story. Some of the honored marines died during a raid or ambush. Many were young privates who leapt onto grenades so to save their surrounding servicemen. Those men will forever be remembered, and since 1954 when President Eisenhower signed the bill proclaiming November 11th as Veterans Day, we gather to honor the commitment of all our veterans through ceremonies just like this one.
After basic training my brother went off to be a member of the infantry, and I was to be a member of the Air Wing. During training I suffered a significant injury and was allowed to serve the remainder of my time in the Marines as a Clerical Administrator for the Support Battalion at Marine Corps Recruit Depot, Marine Base, San Diego, California, until I was medically discharged. My brother however, completed the school of infantry and was stationed in Camp Lejeune, North Carolina. He was sent to the Middle East soon after 9-11, spent countless months in conflict situations, and has not been the same since. Shortly before he was up for his first reenlistment, he too suffered an injury. That May, the year 2004; he was sent home awaiting orders for his discharge from the United States Marine Corp because he was not fit to reenlist. This was a huge deviation from the plan to be lifers in military for two young men from Texas.
Veterans Day is often very heartrending because we remember those who have died during their service to our country, especially during times of war. We must honor those who are fighting and those who have given their lives doing so, like the Marines honored during the crucible. We also must celebrate. Celebrate the lives of the loved ones who have returned and the veterans who are now dependant on an education to determine their future. The Original GI Bill was signed into law on June 22, 1944 by President Franklin D. Roosevelt. Since then provisions have been made and it is now known as the Montgomery GI Bill, but the legacy of the original bill still lives on, as VA home loan guaranty and education programs continue to work for our newest generation of veterans. Veterans like myself and my brother who otherwise would be forced to remain in entry level jobs and never have the chance to fulfill our ambitions and better ourselves through education. Currently there are hundreds students at Pikes Peak Community College that are receiving educations benefits from the VA. I am one of those students. I can’t begin to tell you how glad I am that I chose to take advantage of the opportunity that was given to me. The staff at PPCC whose sole purpose is to ensure that veterans seeking education at this Community College get the benefits entitled to them, make is very easy. The staff of the Veterans Upward Bound are here to ensure that those receiving education benefits through the VA are given a better chance to succeed. I know them and I know they are honored to do so.
During my time in the military I had been a part of some great things, such as getting evolved and giving back with the Marines through toys for tots, being recognized as the youngest Marine in the Marine Corps birthday cake cutting ceremony, also coordinating and being a part of prestigious ceremonies for highly decorated Marines. Yet none of these things have been as meaningful to me as the part I have played as a veteran, here at the college assisting the staff of the Enrollment services VA, with helping other former and current servicemen women begin their education. Because of the blessings I have received by being able to further my education at the college level, I will continue to be an advocate for veterans and support any of them who chose to pursue a college education. I will do this Honor, Courage, and Commitment; values instilled in me by the United States Marines
As a student at PPCC it gives me great pride to say that I was a United States Marine and now I am pursuing my dreams. I am a student of the Radio and Television department, and I will soon achieve my Associate of Applied Science in Telecommunications. I plan to attend Colorado State University at Pueblo, where I will receive my Bachelors in Mass Communications. None of this would be possible if I had not chosen to serve my country. Therefore I will celebrate, and I ask all of you here today to celebrate with me; the students who once served our country. Many of them are now transitioning from military life to student life. Some have service related disabilities. Some have dear friends that are still serving. Better or worse, they will never be the same and therefore should never be forgotten. So as we gather today this 11th day of November, 2008, to remember the veterans of the United States of America, please remember the ones in your classroom and in the hallways and let them know they have your support, and celebrate their achievement of becoming a student at Pikes Peak Community College. Thank you.
Monday, April 1, 2013
The Center of Disease Control estimates that approximately one in every 88 children fall somewhere within the autism spectrum. Wow, one in every 88 children has some form of autism!!!!!
The Democratization of Information enriches our lives in many ways, powering our future and enabling our ability to face challenges - understood or unknown, along with perils that will evolve over time.
We often find ourselves believing misinformation we receive from mass media. This leads to many incorrect and often offensive stereotypes. This includes autism.
Despite all the accessible information available on the subject, a vast majority of individuals have inadvertently built stereotypes about autism because of Holly movies like “Mercury Rising,” “House of Cards,” and “Rain Man,” that portray people performing amazing mental feats that defy conventional wisdom. The truth is that there are many variations of functionality within the autism spectrum.
A specific example of this and the perils and powers of the Democratization of information is the award-winning movie about a woman with autism. The movie, “Temple Grandin,” brought to light many truths about autism, by presenting the history of a woman facing the daily challenges of autism and how she overcame those challenges. A true story, Temple Grandin was born in 1947 and was diagnosed with autism at 3 years old. Her doctors recommended that she be permanently placed in an institution, but out of love, her mother refused and took the much harder road of raising a child with autism in the 1950s. Through patience, and understanding, Temple Grandin learned to adapt to her issues and eventually earn her PhD in animal science and currently teaches in Fort Collins Colorado at Colorado State University. This film has offered a positive outlet and valuable source for the world. On YouTube You can view and abundance of videos of Dr. Grandin speaking to people about autism and giving tips to parents to help them cope with their autistic children, and teach their children to cope with the world.
There is another misconception about autism that came about when the unscrupulous Dr. Andrew Wakefeild deliberately falsified data in a research study to show a link between the causation of autism and the MMR vaccine. His paper was published in 1998 in the Lancet, a medical journal in England. Because of the perils of the Democratization of Information; this unverified data spread rapidly over the next 5 years, evoking fear in millions, and leading many concerned parents to found an anti-vaccination movement. When my daughter was born in 2004 she was not vaccinated, and we were baffled when, at three years old, she was diagnosed with autism. Since 2007, several events have occurred that have shown the truth about Wakefield, including his study being retracted from publication and criminal charges being brought against him. He has even lost his medical license, but it has not mitigated some individual’s beliefs that what he said was true.
You may have heard of a celebrity named Jenny McCarthy, who is spearheading the information drive to keep the anti-vaccination movement going. Correlation does not imply causation, and yet this is the basis for Ms. McCarthy’s argument. She had her son vaccinated at the appropriate age and shortly after she began seeing symptoms of ASD—Autism Spectrum Disorder. This is occurrence a coincidence that many parents of autistic children experience. The age of vaccination is usually between two and three years old, which is also the same age when children are expected to hit certain milestones and usually the time when children start experiencing obvious symptoms of ASD.
There are several doctors and organizations, like Jenny McCarthy’s, and countless web sites that give claims to holding the secret to a cure or recovery from autism. The argument against these claims, from other doctors, parents with autistic children, and even people who have autisms, is that there is no known cause. Treatments and therapies that have been said to cure autism have simply been successful in addressing some of the outward symptoms of autism. Intense therapy can enable some autistic patients cope better with some of things that would normally keep them from completing tasks that we take for granted as being simple, like buying milk at the grocery store.
The truth is there is not a cure or prevention for autism, and experts on the disorder still do not know what causes it, but it IS possible to increase awareness, instill empathy, and educate others about autism and about those that have it.
Facebook pages, blogs, and web sites are instrumental in spreading the message using the democratization of information, and those that are by people with autism are even more powerful. Carly’s Voice, is another web site that is changing the world of autism Carly Fleishman is a young non-verbal girl with autism. At age 11, Carly used her computer to type words on her computer for the first time. That was in 2007. Today, Carly keeps a blog, manages a Facebook fan page, tweets, and uses an iPad in school to help her communicate. She has changed the way many people view autism. Carly typed a message during an interview with ABC News, “It is hard to be autistic because no one understands me. People look at me and assume I am dumb because I can’t talk or I act differently than them. I think people get scared with things that look or seem different than them.” Carly has been through countless hours of therapy and her family tried numerous methods to help her overcome the impairment that autism had given her.
Even with the benefits afforded to us by the Democratization of Information, paradigm shifts are still slow to achieve. For example, India has only recently altered their perceptions of autism, transforming it from a mental disorder into a nationally recognized disability. This is important because it promises more proper diagnoses, increased medical care that is covered by insurance, and appropriate treatment—rather than recommending institutionalism.
April is National Autism Awareness month. It was also when a new movie made its way around the country. Using the democratization of information Wretches & Jabberers, (hold up visual aid) is a documentary by and about two autistic men, and their journey around the world with a goal to change the attitudes about autism. Along with Dr. Grandin and Carly Fleischmann, Tracy Thresher, age 42, and Larry Bissonnette, age 52, travel all over the US and in countries around the world and at each stop, according to wretchesandjabberers.com, “dissect public attitudes about autism and issue a hopeful challenge to reconsider competency and the future.”
Even if there were a treatment that could help people with autism cope with the difficult issues that consume them, that would not make them any less autistic. What makes this a heated issue is the non-typical behavior that we all recognize with autistic people. As a parent, all we hope for is the ability to give our children a normal life. As a person with ASD, what I hope for…what I dream about, is that one day society accepts me for who I am, and doesn’t label me as weird or strange or especially as someone who is broken and needs to be fixed or cured.
Through the Democratization of information, we can help make every month Autism awareness month. Can you imagine a world where the negative stereotypes and misconceptions about autism do not exist, and in that same world people understand what it truly means to be autistic? People around the world with autism will get the love, the support, the care, and the respect they deserve.
The power of the democratization of information makes possible this promise to the future.
Friday, January 18, 2013
Numerous studies have been conducted regarding the effects of video games on users, particularly the violence in video games. In today’s media, there is an overwhelming agreement that violence in video games plays a role in the increase of violence in society. In other words, playing violent video games can make people violent. This rather well adopted opinion is perpetuated despite the lack of solid concrete evidence that it is true. However, it can be concluded that any increase in violence or violent related behavior after playing video games that contain violence is due to the exposure to that violence, because numerous studies have shown increases in violent tendencies or violent behavior after exposure to violent video games, but conversely, these increases in violent behavior and tendencies are not the cause of actual violent acts.
A Nielsen study in early 2012 showed that 56% of households in the United States have a video game console (2). It’s quite alarming, especially when considering that hand held gaming devices and smartphones are not included in that number. On a smartphone, a person can play a variety of violent video games from a seemingly harmless, yet violent, game called Office Jerk, were you use the touch screen to throw office supplies at a coworker, to Dexter The Game (3), made after the popular book and television series Dexter, where a sociopath-serial killer gone vigilante kills bad guys and chops them up before dumping them into the ocean. Dexter was reviewed as being one of the most violent games available on mobile devices (3). Now increase the size of the screen and the volume to the average television, placed in epicenter of the home, the living room, and pop in a video game such as Mortal Kombat, Resident Evil, or Grand Theft Auto. Consequently, what constitutes the definition of violence? By definition, violence is a physical force that is exerted, often resulting in injury, harm, or destruction (5). Although, because of the diversity of morals and beliefs in society, variations of types of violence create an extensive scale of classification, meaning some demonstrations of violence are considered more violent to some people than to others. For example, someone may consider a game like Resident Evil to be violent, but consider a game like Street Fighter to be harmless.
There are different factors that people consider when determining what is violent, or how violent a game is. Violent games can contain some or all of the following: blood, gore, cartoon violence, intense violence, violent language, or references to violent acts. Actions like kicking or punching in a game are considered violent, but are then elevated on the scale of violence when blood and gore are added to the action (6). Consumers are informed by the Entertainment Software Ratings Board with ratings listed on packaging on games bought in stores, but some people feel this isn’t enough. While some states have laws that require the ratings to be on all packages and prohibit the sale of certain games to minors, other states do not have these kinds of regulations, and laws such as these cannot adequately regulate online digital sales such as games in the Apple App Store. This does not appear to be a problem unless the users of violent video games are not actually the consumers targeted, but instead are children. Parents can use parental controls on most video games consoles, computers, and smartphones (7), but there is still much concern over the effect of violence on all video game users, thus the numerous regulations and academic research on the topic.
One of the more common concerns is a causal link between exposure to violence in video games where characters in the games are committing violent criminal acts, and actual acts of violence; the Columbine High School shooting for example. Even though many studies have shown inconclusive, contradictory, or insufficient results to prove that playing a video game that contains violence will result in the user committing acts of violence, there is enough evidence to prove that an increase of violent tendencies and/or violent behavior can occur as a result of playing violent video games.
In 1980, in the Journal of Personality and Social Psychology, M.R. Burt defined rape myths as prejudicial, stereotyped, or false beliefs about rape, rape victims, and rapists.” (8) In the article Violence Against Women in Video Games: A Prequel or Sequel to Rape Myth Acceptance, the authors suggest that the increase in technology allowing more realistic visuals in media including video games makes for a more genuine actions when women are degraded in video games and depicted as sexual objects, resulting in men changing their attitudes about women and increased rape myths acceptance. The research infers that if degradation of women increases acceptance of rape myths, then sympathy in men towards rape victims also decrease, thus resulting in more aggression in women and more sexual victimization (8).
In the article This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure, the authors discuss a causal link between exposure to video game violence and aggression. In their study, out of 2000 students surveyed about their video game usage, 70 were selected for participation; the 35 who played the most, and the 35 who played the least. They were hooked up to an EEG machine and their brainwaves were monitored throughout the procedure. The 70 participants were randomly selected to either play a violent or a nonviolent video game for 25 minutes, and then they were shown a series of violent or nonviolent images and asked to think about their reactions to the images. Then the researchers administered an aggression test. There were similar effects from violent video games on both men and women in the study so data from both genders were combined. After six participants were discarded for validity reasons, they had a pool of 64 participants with which to analyze the data from. The results of the data analysis showed that participants who played the violent video games tested higher on the aggression test than those that played the nonviolent video games. The EEG wave data was studied and showed that those who had previously plaid violent video games (as indicated in the survey) were less effected by the violence than those who had not played violent video games as much before the study was conducted, which proved their hypothesis of desensitization. Even though the results were significant enough to conclude a causal link between increased aggression and violent video games, the data was not significant enough to propose that the participants or anyone else exposed to violent video games were more prone to harmful violent acts and crimes due to their exposure to the violence.
There is still more evidence still that suggests exposure to violence in video games can lead to violent tendencies. In the article Sensory realism and mediated aggression in video games, the researchers studied how realistic graphics and sounds in video games stimulated the users. They wanted to see if actually using realistic looking blood color versus using something else like blue, as well as using audible screams versus no audible screams actually made a difference and caused arousal, which could lead to an aggressive state. The also wanted to find out if combining the two realistic features gave the game more spatial presence and made the user feel more like they were actually there in the scene. 160 college students participated in a study that had them play video games where three factors were manipulated; the visual aspect, the auditory aspect, and the perspective (1st person shooter vs. 3rd person shooter). A tool from Garrysmod.com was used to modify the game Half-Life 2 so that the three factors could be manipulated. The participants were asked to do a list of task in the game that lasted about 12 minutes, and then the researchers collected and measured their data. The results of this study indicated that the combination of both negative visual and auditory elements created a more spatial presence, which was the only variable that made effects on hostility and anger; however those effects were significant (10).
Throughout this report, the findings from research have been used in order to support the conclusion that violence in video games in fact does have an effect on a person’s behavior, causing the person who was exposed to violent video games, particularly while playing them, to have an increase in violent tendencies and attitudes. The authors of the article Grand Theft Auto IV Comes to Singapore: Effects of Repeated Exposure to Violent Video Games on Aggression, found in their study, which was done over a three week period, that after the three weeks the users did not have an increase in aggression or a loss of empathy. They did find, however, that there was significant data to show that the violent video games can create a small increase in pro-violent attitudes. This study, like some of the others, also used college students as participants and it used the same aggression model to measure any changes in the participant’s aggression. The students played games for at least 4 hours per week and after three weeks the participants filled out a questionnaire. The video game they played was Grand Theft Auto 4. Even though they did find significant evidence that shows an increase in pro violent attitudes after an extended period of time, the researchers suspect that this longitudinal study may not have been long enough, and they wonder if a longer study might have shown an increase in aggression or loss of empathy (9).
The book Grand Theft Child, written by a team of husband and wife doctors, actually puts to rest a lot of the media hype about video game violence. Even though they suggest that there are differences in behavior from person to person and each adult or child will have a different outlook or be affected differently by the wide variety and extensive classifications of violence. The authors, Cheryl k. Olson, Sc.D., Lawrence a. Kutner, Ph.D., acknowledge that it is still up to the parents and the individuals themselves to make the right decisions necessary in order to make society better, rather than having people go on a violent spree. That being said, their book helped debunked a myth that said school shooters fit a profile that includes a heavy attraction with violent media, especially violent video games. They reviewed the reports of the U.S. Secret Service who studied the shooters of the shootings that occurred over the last 27 years, of which there were 37, and discovered that 1-in-8 shooters showed any fascination with violent video games (1). This supports the conclusion that violent video game will not cause people to commit violent acts.
Most US research, that has been discussed, does however claim to support a correlation or causal link between video game violence and real violence. Despite that in those studies, their literary reviews suggest that there are many other studies that came up with data and results that were inconclusive or insignificant. It’s not that those studies are wrong; it is that the increase in violence or violent related behavior after playing video games that contain violence is very hard to consistently measure. Different people get different exposure to video game violence and are affected in different was. Nonetheless, there is enough evidence to prove that any exposure to violent video games will increase violent behavior and violent tendencies (or even attitudes), but those increases are not the cause and will not cause a person to commit an actual violent act.
2. http://www.vg247.com/2012/02/08/nielsen-over-half-of-us-households-have-a-current-gen-console/ - Neilsen
5. http://www.merriam-webster.com/dictionary/violence - definition
6. http://www.esrb.org/ratings/ratings_guide.jsp#rating_categories - rating scale
7. http://www.getgamesmart.com/hints/access/settings/ - parental controls
8. Beck, V., Boys, S., Rose, C., & Beck, E. (2012). Violence Against Women in Video Games: A Prequel or Sequel to Rape Myth Acceptance?. , (15), 3016-3031. doi:10.1177/0886260512441078
9. Teng, S., Chong, G., Siew, A., & Skoric, M. M. (2011). Grand Theft Auto IV Comes to Singapore: Effects of Repeated Exposure to Violent Video Games on Aggression. , (10), 597-602. doi:10.1089/cyber.2010.0115
10. Jeong, E., Biocca, F. A., & Bohil, C. J. (2012). Sensory realism and mediated aggression in video games. , (5), 1840-1848. doi:10.1016/j.chb.2012.05.002
11. Engelhardt, C. R., Bartholow, B. D., Kerr, G. T., & Bushman, B. J. (2011). This is your brain on violent video games: Neural desensitization to violence predicts increased aggression following violent video game exposure. Journal Of Experimental Social Psychology, 47(5), 1033-1036. doi:10.1016/j.jesp.2011.03.027
Monday, January 14, 2013
Texas is my home state, and although I had planned to make the trip, I was more excited than ever just to breath the wet Texas air again. My experience with the Annual Convention was what gave me the knowledge, the tools, and the motivation to make 2009 the best year I could for myself and my Phi Theta Kappa chapter. I made so many friends that I still talk to today about meeting up again in the 2010 convention. I was a campaign manager for one of the Division IV Vice President Candidates. This kept me from being able to participate in the Honors in Action Program that saved Grape Vine, Texas several thousands of dollars in maintenance costs, but this didn’t slow me down. I went to a few breakout sessions. Once was bout bad listening habits, one was about recruiting members, and the other was about the Honors Study topic. We had a regional meeting where I got to see our new Regional President in action for the first time. This planted a seed that would later grow into something for me. I listened intently to Robert Kennedy Jr. as he spoke about the alternative fuel problems and solutions for our country. I listened to Dr. Fareed Zakaria as he spoke about our country’s economy crisis. I nearly cried as Dr. Mary Hood read the most wonderful poem about Texas. I cheered as they announced that Phi Theta Kappa had reached the Hites Scholarship goals, and I cheered as they presented a check for over two million dollars to the American Cancer Society. I shouted with surprise as our own chapter advisor won a Paragon Advisor award. What I learned from all of this stemmed from seeing my peers and my new friends making a difference and accomplishing so much, and that is that I can do whatever I set my mind to. This lead to my determination and commitment to the Alpha Gamma Alpha chapter to make sure we reach our membership goals, achieve all five stars, and submit essays in every category possible. My success in doing all of this, and aiding in all of this lead me to my decision to run for Colorado Regional President.